Cnevz
Administrator
Posts: 23
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Post by Cnevz on Oct 11, 2010 13:53:27 GMT -5
Vertigo, my first submit-worthy map in Halo Reach, was created to break free from the conventional first-attempt maps. The general first map consists of plenty of building pieces and large, overly-complex maps that don't always have the flow necessary for competitive play. As a result, I tried to create my own unique structures from scratch, as well as an intriguing feel. The map has a red and blue base, middle corridor, outer corridor, and two flank structures. The flank structures teleport to and from the middle corridor and provide the enemy a quick attack technique. Without further ado, below are pictures. Vertigo is setup for Slayer, Headhunter and Stockpile, usually for 4v4 to 6v6.
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